Entries matching tag 'design'

October 10, 2008
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Password security questions considered useless

I tried to log into my AT&T Wireless account this morning. (I wasn’t exactly dying to find out how much I’d spend in London, but…)

After login, I was prompted to choose “account security questions”. Here’s a screengrab highlighting two of the questions:

The idea behind security questions is that, if you were ever to forget your actual account password, you might be able to retrieve it by answering these questions to which (supposedly) only you know the answers.

My issue with the security question approach is that it doesn’t completely solve the problem of forgotten passwords. Each drop down prompts you with a choice between five questions. Some questions (like the “pet” one) don’t have any meaning in my life. I’ve never had pets. If I make something up, I’m bound to forget the answer to the secret question later. Other questions are too “loose”. The answer to the “country” question might change in the next couple of weeks: a) i might visit the country or b) some other country might take its place.

On top of all this, it’s created more work for me and wasted quite a lot of time. Frustating.

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April 21, 2008
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Interface without interface

I was discussing interface design with a couple of people last week - specifically, gestural or “natural” interfaces and I mentioned the idea of “interface without interface”. It can be described this way: the natural world does not come with instructions - and natural things do not come with buttons to indicate where you must press for an action or where you must look. For instance, an apple does not come with markings on where to bite and a flower has no indication that it must be put up to your nose. These actions either come naturally to animals or they must be learned - nuture.

I think this concept is an important one. It makes for more beautiful objects. We can and should apply such concepts to interface design more often to make for a better experience.

Recently, we’ve seen a great deal of press about touch screen and gestural interfaces. But even these don’t quite highlight this concept because many simply replace a finger for a mouse pointer - and leave all the buttons and scrollbars in a user interface untouched. I think one place you can see this “natural” idea is with documents that have large canvases - maps and web pages. Consider, for instance, how a user can move around a large map with iPhone or with Google Maps online. You simply recenter the canvas by dragging it and moving it around to a more convenient location. Another great example are the gestural controllers built into Toshiba’s SpursEngine. I got to play with it earlier this year at CES. It’s still in the early stages of development, so the experience is a little crude. But the interesting point it makes is that people should be able to interact with machines using gestures they are normally used to (waving hi; holding up a thumbs-up; etc).

One of the best examples of gestures I’ve seen is ShutUp. The use case is specific - but it gets the point of a good gestural interface across quickly. Let’s say you are in a meeting and suddenly your phone that’s sitting on the table starts ringing. The application gives you the ability to silence it by simply flipping it over on its back. It’s a natural gesture - and there was no need to hunt for the “silence call” button.

That’s interface without interface.

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